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-
- Outer Ridge V1.0 Shareware
- --------------------------
- CONTENTS:
-
- 0.0 LANGUAGE / SPRACHE
- 0.1 REQUIREMENTS
- 0.2 THE STORY SO FAR
- 0.3 THE STATUS BAR
- 0.4 RADAR PANELS
- 0.5 REALLY COOL WEAPONS
- - Schnot gun.
- - Dual Cannons.
- - Rockets.
- - The All-Illusive Super-Schnot.
- - Dual Super-Schnots.
- 0.6 NME's (Enemy's)
- - Schnotoids
- - Cannonoids
- - Mine layers
- 0.7 BONUSES
- - Powerup
- - Double Power
- - Cannons + Ammunition
- - Rockets + Ammunition
- - Super-Schnots
- - Hyperspace
- - WHAMO
- - Extra Ship
- - Superfast Weapons
- 1.0 SOUND CARDS SUPPORTED
- - Gravis UltraSound
- - Sound Blaster
- 1.1 CONTROLLERS SUPPORTED
- - Mouse Support
- - Joystick Control
- - Keyboard Control
- 1.2 SCREEN CAPTURE
- 2.0 GAME STRATEGIES
- 3.0 CONFIGURING YOUR PREFERANCES
- 4.0 TROUBLESHOOTING
- 5.0 CREDITS
-
-
- 0.0 SPRACHE:
-
- OUTER RIDGE koennen Sie in Deutsch oder Englisch spielen. Druecken Sie
- waehrend des Spieles F1 um die Sprache zu wechseln.
-
- Sie koennen die Sprache auch mit dem Programm SETUP.EXE aendern.
- Waehlen Sie dazu LANGUAE / SPRACHE aus dem Hauptmenue des SETUP
- Programmes.
-
- 0.0 LANGUAGE:
-
- OUTER RIDGE can be played in either English or German. Press F1
- during game play to switch the current language.
-
- The language can also be selected from within SETUP.EXE by selecting
- LANGUAGE / SPRACHE from the setup main menu.
-
- 0.1 REQUIREMENTS:
-
- - 80386+
- - VGA video card
- - 4MB ram
- - Human
-
- 0.2 THE STORY SO FAR:
-
- You've been assigned to clear the asteroid belts between Mars and
- Saturn. The Corporation Regulating Advanced Propulsion (CRAP) is in
- need of additional testing grounds and have hired you, yes you, to
- clear the way. You must achieve your quota for each sector before you
- can move on to the next. Follow up crews will use Capped Rocket
- Utilizing Detonators (CRUDs) to destroy any remaining asteroids after
- you have hyperspaced into the next sector.
-
- Your ship has been equipped to turn raw materials from asteroids into
- useful propellants and armor. Your on-board factory will generate all
- kinds of weapons for you to clear the belt with when you collect the
- raw materials.
-
-
- 0.3 THE STATUS BAR:
-
- From the interior of your cockpit, you will see the status bar at the
- bottom of the screen:
-
- SCORE: Your current score. Score is obtained every time you hit
- an asteroid, destroy an asteroid or pick up a bonus. You will
- lose score when you destroy a bonus.
- MISSION: Your mission percentage will tell you how many more asteroids
- you must destroy before you can go to the next level. In the
- first level you will only need to destroy 10 asteroids.
- SHIELDS: This is your ships shield status. When you get hit without
- any shields, you're dead. You can replenish your shields by
- collecting PowerUP's (blue bonuses) or Double Power's (green
- bonuses).
- CANNON : Number of Cannons you have left in your ammunition arsenal.
- ROCKET : Number of Rockets you have left in your ammunition arsenal.
- SUPER-S: Number of Super-Schnots you have left in your ammunition
- arsenal.
-
- 0.4 RADAR PANELS:
-
- In the top left and right of your cockpit you have 2 radar screens.
- The left radar shows depth vs width while the right radar screen shows
- height vs width.
-
- The distance an asteroid is from your ship determines the intensity of
- the radar blip. Dark brown radar blips are far asteroids while light
- brown denote near asteroids.
-
- All bonus spheres on the radar appear at full intensity.
-
- 0.5 REALLY COOL WEAPONS:
-
- * = registered version only
-
- - Schnot gun.
-
- Yes it is actually called a "schnot" gun. Listen, it's green and looks
- just like the real thing. Hence the name. The green schnot gun is
- the least powerful weapon, but you can never run out of schnots. The
- schnot gun is great for busting lone asteroids saving your heavy duty
- ammunition for heavy duty applications.
-
- - Dual Cannons.
-
- The cannons are great for blasting smaller asteroids into pulp. One
- shot gets 'em. Your ship is equipped with two of these fantastic
- weapons - one on each side. The cannons are slower than the schnot
- gun, but have far more power.
-
- * Rockets.
-
- Oh yes, the infamous "rocket" weapon - all games should have rockets.
- The rockets are computer controlled and "seek" out the closest
- asteroid for destruction. The rocket will self destruct when it is
- nearest to the asteroid. Once detonated, the rocket will apply the
- force of destruction to all neighboring asteroids. Shooting into the
- middle of many asteroids will destroy all of the asteroids! (or at
- least wear them down - depending on distance) You do not even have to
- hit the asteroid for the rocket to detonate. It will detonate when it
- is at its "optimum" destruction distance. Fortunately, rockets are
- "smart", and will not destroy bonus spheres. (Whew). You will only
- get 5 rockets per rocket-bonus, so use them sparingly.
-
- * The All-Illusive Super-Schnot.
-
- Simply the possibility that such a weapon could exist caused the
- entire 4th regiment of NME's to dive into a wormhole. Who would want
- to be covered with schnot, let alone super-schnot? Preliminary
- reports suggest that the super-schnot is fast, ultra powerful, and
- very accurate (unlike our friend the green schnot gun).
-
- * Dual Super-Schnots.
-
- Nothing stands in your way.
-
-
- 0.6 NME's (Enemy's)
-
- * = registered version only
-
- - Schnotoids
-
- The Schnotoids are spherical camouflage Space-Tanks. Why camouflage
- in space? I don't know, it just looked good in 3D Studio. Schnotoids
- fire bursts of green schnots and can be easily toasted with a few
- cannon blasts. Once you hit a Schnotoid though, it will track you down
- until you kill it (or it kills you).
-
- * Cannonoids
-
- Guess what Cannonoids are? Yes, they are those hexagonal thingys that
- fire cannons. Getting splatted with a few of its cannons can really
- ruin your day.
-
- * Mine layers
-
- A special battalion of NME's have been dispatched to lay mines. Both
- schnot mines and cannon mines will be dropped. Mines self-destruct
- about 5 seconds after being dropped. Collision with a mine almost
- always results in instant death. When a mine layer is near, you will
- recognize it's distinctive beep.
-
- Note:
-
- Schnotoids, Cannonoids and Mines only collide with the player. Yes,
- it is actually possible for these devices to travel through asteroids!
- (Programmers note: When we had the mines colliding with the
- asteroids, they were blowing up all over the place, and were rarely a
- cause for concern to the player)
-
-
- 0.7 BONUSES
-
- There are 9 different bonuses in OUTER RIDGE:
-
- * = registered version only
-
- Name What it Does How to recognize it
-
- - Powerup 10% shields Blue Sphere
- - Double Power 20% shields Green Sphere
- - Cannons + Ammunition Extra Cannon Ammunition Red Sphere
- * Rockets + Ammunition Extra Rocket Ammunition Yellow Rocket
- * Super-Schnots Extra Super-Schnot Ammunition Yellow/Grey
- - Hyperspace Completion of level Purple "EXIT" Sign
- * WHAMO Contents Unknown Colour Unknown
- * Extra Ship Bonus Ship Red
- * Superfast Weapons All weapons fire at double speed Lighting Rod
-
- 1.0 SOUND CARDS SUPPORTED:
-
- - Gravis UltraSound
- - Sound Blaster
-
- The initialization checks the environment settings to determine which
- type of soundcard you have installed. Only Gravis Ultrasound and
- Sound Blaster are supported at present.
-
- Make sure your environment settings are set to something like these:
-
- ULTRASND=220,1,1,7,5 - if you have a Gravis Ultrasound
- BLASTER=A220 I5 D1 T1 - if you have a Sound Blaster
-
- Note: Obviously you will not use these exact settings as your sound
- card may not be located at these addresses. These are just
- examples.
-
- With the Gravis UltraSound:
-
- With 512K or more of GUS memory, all music and sound effects can be
- played. With only 256K of GUS memory, the music will not be
- available. Only sound effects are available with 256k of GUS memory.
-
-
- 1.1 CONTROLLERS SUPPORTED:
-
- - Mouse Support
-
- Press "M" once in the game to select mouse control or select MOUSE
- control in the options screen. Mouse control will only be available
- if your mouse was detected at startup.
-
- - Joystick Control
-
- Pressing "J" during the game will select and configure your joystick.
- You can also select "JOYSTICK" from the options screen or from
- SETUP.EXE. At any time during game play, you can press "J" again to
- re-calibrate and center you joystick.
-
- - Keyboard Control
-
- The keyboard is active at all times. The keys can be re-mapped from
- within SETUP.EXE
-
-
- 1.2 SCREEN CAPTURE:
-
- At any time during game play you can press F2 to capture the action to
- a 256 colour 640x400 .PCX file. Once dumped, the message "PCX Screen
- Dump as OUTER00.PCX" will appear.
-
- If you don't want the PCX message to clutter the picture for the next
- PCX capture, you can prevent the message by using the command line
- parameter -pcx to suppress the message.
-
-
- 2.0 GAME STRATEGIES:
-
- - Stay moving. Most of the time you can't see what hit you or what is
- about to hit you. When you stay still, you're a sitting duck.
- Avoidance of death is directly related to how fast you can get away.
-
- - You can't run out of schnots (gun type "1"). So use it against the
- asteroids whenever you can. Save the rockets and super-schnots for the
- NME's.
-
- - Don't favor one type of gun. You can run out of ammunition quickly if
- you favor one specific type of weapon, so switch between the different
- types as you get low. This way, when you're confronted with an NME,
- you won't be stuck with your little green schnots.
-
- - Shoot asteroids in bursts. Do this to avoid destroying any bonuses
- that may come out of exploding asteroids. When an asteroid does
- explode, wait to see if there are any bonus spheres in it before you
- resume shooting.
-
- - Destroy all sizes of asteroids. All sizes of asteroids may surrender a
- bonus sphere, so don't just hit the big "easy" targets. Not only will
- you save ammunition by going after the small ones, but you will avoid
- having a billion little tiny asteroids zooming about space at high
- velocity. Remember, bouncing off the small asteroids won't hurt your
- shields as much as the larger ones, but if they explode when they hit,
- they can really cause some damage.
-
- - Use rockets on big asteroids. The rockets will affect all asteroids
- which are near to it when it explodes. So try this: Shoot a rocket at
- a big asteroid, when it explodes, fire another at the middle of the 3
- or so medium sized asteroids. When they explode, destroy all of the
- smaller asteroids with one last rocket. The rockets are "smart" and
- will not destroy any bonus spheres. So shoot first, then collect
- bonuses when all is clear.
-
- - Use the mine layers and NME's to your advantage. If you can avoid
- their fire, follow the mine layers or NME's around, let them blow
- things up and simply collect the bonuses they extract. Although any
- asteroids that they destroy will not count for your score, and will not
- advance your standing in the level. You must still destroy your
- percentage of asteroids to complete the level.
-
-
- 3.0 CONFIGURING YOUR PREFERANCES:
-
- The following keys are supported:
-
- m - change control to mouse (and keyboard)
- j - change control to joystick (and keyboard)
-
- 1 - schnot gun
- 2 - dual cannons
- 3 - rockets
- 4 - the all illusive super-schnot! (toggle dual super-
- schnot)
- enter - rotate through guns
-
- ctrl - thrust
- space - fire
- crsr up - rotate up
- crsr down - rotate down
- crsr left - rotate left
- crsr right - rotate right
-
- F1 - toggle English/German language
- F2 - dump screen to PCX file
- F3 - controller speed adjust down
- F4 - controller speed adjust up
- F6 - toggle cockpit graphics
- F7 - toggle between inverted and normal flight controls
- F8 - change thrust type between sliding or gripping (default
- is gripping)
- F9 - sound effect volume down
- F10 - sound effect volume up
- F11 - music volume down
- F12 - music volume up
-
- pause/break - pause toggle
- ctrl-q - instant exit to DOS
-
- Mouse control:
-
- Left Button - fire
- Right Button - thrust
- Middle Button - change gun
-
- Joystick control:
-
- Button 1 - fire
- Button 2 - thrust
- Button 3 - change gun (4 button joystick)
-
- Command Line Parameters:
-
- -memory - display actual memory used during initialization
- -devparm - set Developers Mode ON (cheat keys available)
- -pcx - pcx status suppression (won't clutter status line with
- PCX filename during screen capture)
-
-
- 4.0 TROUBLESHOOTING:
-
- If you have problems, first remove all TSR's and re-boot with a clean
- system. OUTER RIDGE does not need any memory managers to run
- correctly. Remove any memory managers such as EMM386 or QEMM.
-
- If you still have problems running OUTER RIDGE, delete the
- OUTRIDGE.CFG file and re-run OUTER RIDGE. This will reset OUTER RIDGE
- to the default configuration and write a new configuration file to the
- disk.
-
- OUTER RIDGE will run correctly on stacked drives. OUTER RIDGE should
- not be run under Windows or OS/2. OUTER RIDGE can be run from a
- floppy.
-
- Q: My sound card is not detected at startup. Why?
- A: The initialization checks the environment settings to determine which
- type of soundcard you have installed. Only Gravis Ultrasound and
- Sound Blaster are supported.
-
- Make sure your environment settings are set to something like these:
-
- ULTRASND=220,1,1,7,5 - if you have a Gravis Ultrasound
- BLASTER=A220 I5 D1 T1 - if you have a Sound Blaster
-
- Note: Obviously you will not use these exact settings as your sound
- card may not be located at these addresses. These are just
- examples.
-
- Q: The startup screen says my SoundBlaster is detected, but I have no
- sound.
- A: You may have an original Version 1.0 Soundblaster. These original
- cards do not support the Auto-Initialize command 1Ch. If you have
- this type of card, you will not be able to have music or sound
- effects. Remove the BLASTER environment setting to turn off sound.
-
-
- 5.0 CREDITS:
-
- Code & Graphics By: John McCarthy
- MOD Music By: Karsten Koch
- SETUP.EXE By: Robin Ward
-
-
-
- That's All
- ----------
-
- We hope you enjoy playing OUTER RIDGE
- -------------------------------------